Respawn — gathering of game developers 2014
12.—13. August 2014, Dock.One, Köln
The basic thought behind Respawn is to create a relaxed and unconstrained forum where game developers, trade visitors and students can connect and exchange ideas. The innovative conference and networking concept was welcomed enthusiastically by more than 500 visitors at its premiere last year. Rather than confining speakers and their audiences to closed rooms, the presentations are held on lecture platforms spread out across the venue. This gives Respawn visitors the freedom to spontaneously decide which talks and panel discussions they want to follow. They can either go directly there or simply use the provided wireless headsets to switch to the audio feed of the presentation they find most interesting at any given time. The topics range from Creative, Game Design, Business and Tech to Culture/Communications and Storytelling. On August 13, a shuttle service will be provided between gamescom at Koelnmesse and Respawn located only one kilometer away at DOCK.ONE.
The list of top speakers at the 2013 Respawn convention included Jussi Immonen (Rovio Entertainment), industry legends Al Lowe and Paul Trowe, Harri Hätinen (Grand Cru), Jens Bussmann (Google), Christopher Kassulke (HandyGames), Kristina Rothe (Microsoft), Ralf Adam (Virgin Lands) and Alexander Piutti (GameGenetics).